Tales of the Iron Kingdoms Travelers Association

What we found

2 gunsmith kits
5 throwing axes
5 crossbows
10 bayonets
Great Axe pow 7 (Weston who gave it to Lawrence)
20 Military Rifles
2 Long rifles w/scopes
1 magelock rifle
2 grenade bandolier
5 bipods
3 brick heavy ammo (Clayson)
2 brick pistol ammo (Katelan)
20 pistol
2 magelock pistols
3 sets of throwing knives(10 in set)
1 box explosive grenades (50 count)
1 box smoke Grenades (50 count)
5 carbines
4 heavy rifles

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Home Sweet Home?
Bonfire

You’d think that after spending some time away from our “home” we’d be happy to be back, spend a little bit of time kicked back, unpack and rest for… I don’t know… a minute at least right? Wrong! We couldn’t even make it back to the front door. Walking down the street we see this bonfire ahead of us. Now, I like a good bonfire now and then but there’s something not right about one in the middle of the street, surrounded by a group of unhappy locals, in front of our current residence. Corval, being the gentleman that he is approaches said group with Blake(n) at his side. After simply asking, “What’s going on here” he was attacked by a man. That’s when the carnage ensued.

Now, Blake(n) is rather protective of his comrades. When he saw this man swing at Corval, he himself raised his mighty warhammer and brought it down upon the aggressor’s skull, caving it in. You might say this could have angered the rest of the group into attacking us. Maybe we could have tried a more diplomatic route to pacify them. Regardless, they began to attack. Being in a heightened state of aggression when we arrive, many of them were able to send attacks of several natures at us before we were able to fully comprehend what had fell upon us. Nevertheless, am I not here to tell you of these events, fret not for our well being.

After the first volley of attacks from the mob, TBD draws her pistols and fires. The first shot strays, compensating for windage, air pressure, and movement speed of her targets, proceeds to send three rounds down range. Three men then fell to the ground.

Throughout the battle I saw Corval and Blake(n) soaking up damage, and dealing fatal blows. Hammers falling upon skulls, sparks flying.

I aim down my scope at my first target. One from which I felt a magical pressance. I didn’t feel the need to figure out what spells or destruction he was capable of. Casting a spell into the round I squeeze the trigger, the body is launched several feet away. He doesn’t stand again. Next target was another spell caster. I terminate him in a similiar manner.

I hear an explosion. Grenades detonate at the feet of the warcasters. I see the men attacking them fall, bodies mangled. I see the glow of power shields, but no harm. Friendly fire working in our favor.

The battle “raged” for another 6 seconds with the four of us standing above our fallen foes. Waiting to see what awaits us within our home.

(Had to leave, I’ll get back to this soon)

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Verlin

Ok so we got to Verlin and met up with TBD. She explained the situation of a smuggling op going on from Khador into Ord. With the clever use of our skills we managed to seduce the Quartermaster to get the powder needed to blow the place up. It was a rather brilliant plan. Except for the part where the explosion was so powerful that it knocked us all on our faces…#heroproblems. So Mornalo seduced her, we all carried the kegs of powder out to where the underground storage bunker was. We found the 2 hidden doors and upon knocking they were opened. Corval and Blake(n) rolled the kegs down the ramp into the bunker (after having set the Corval made timers to a slight delay) and proceeded to create as much distance between them and the ensuing carnage. BOOM! Faceplant #MissionAccomplished! We then informed the local military force that there would be one less problem for their forces when the impending Khadoran attacks fell upon them.

Seeing as our tasks had been accomplised we then began our journey back to Carre Dova.

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Sum-up
A recap of some of what's happened thus far.

So… there’s a lot that has happened thus far. We found ourselves in Carre Dova. Found ourselves trying to take on the gang of the Jackals. Running a few tasks against the Coyotes, a rival gang. First we blow one up, kidnapping a guy in the process. Then we take over a few jacks, and later kill all in the warehouse. Now we’re going to Verlin…

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Next Session
Reminder

You all have 100 gp a piece to select small attachment items that will be supplied to you by the Jackles for your first strike mission. They will expect success.

Chose your items between now and then (you are not making them yourselves)

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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